Nouveaux sorts:
http://forums.curse-gaming.com/showthread.php?t=9564
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Druid
66: Guile Form: The upgrade from cat form that has been corrupted by draenor. Can use all cat form skills.
Incidious Claw- Rush toward a target burying your claws in them preventing them from moving for 5 seconds as the poison in your claw seeps in damaging them for 400 damage a second.
Horrific Howl- 20 yard range, disorients the target for 10 seconds. Any damage breaks this.
Any instant damage attack will proc the natural poison on the Guile forms claws providing 400 nature damage.
IAS/Move Speed is naturally increased while in Draenor.
70 Quest Spell, requires a flying mount: Natural Selection
Deals 80% of your current health in unresistable damage to you and your target. If the target doesn't die, you gain Natural Decryption. All damage and healing is reduced to 10% for 2 minutes.
Hunter
64: Aspect of the Hydra: Arrows split into three hitting extra targets near the target. Damage is reduced to 40% while split arrow is activated.
70 Quest Skill, requires a flying mount: Guiding Shot
This is a passive skill that allows you to cast aim shot on a target while using the eagle eye skill. You must have a clear path way to the target, range is only limited by your ability to have LOS from the target you have selected while using Eye of the Eagle.
Mage
66: Mark of the Rift
Extremely long range mark that allows you to mark a target with a teleportation spell.
After 30 seconds you can chose to teleport to that target. Works on friend and foe. 5 minute cool down. 4 Talent point talent that allows you to bring your party with you when you teleport to the mark. progress as follows 1party member/2party member/3party members/4party members.
70 quest skill, flying mount: Mana Emission
Deals 70% of your current mana pool in arcane damage. You lose all mana.
Rogue
64: Wind Walk
Must be 20 yards away and out of combat. The rogue stealths and moves at 300% speed toward the target giving the rogue a small window to use abilities that can only be used while stealth, the initial impact also deals 400-800 nature damage.
70 quest skill flying mount required: Avatar of the Shadows
Becomes temporarily immune to all damage and effects even healing. During which he wind walks between all near hostile targets each clash deals 900-1200 damage, clashes 8 times. If there are no other targets to bounce from, the skill will end.
Shaman
66: Slumber Totem
Wind
Puts every one in the area to sleep for 5 seconds. 6 second cool down. Any damage breaks the sleep.
70 Quest Skill fly mount: 3 spells, Fire/Frost/Earth/Water Infusion
Infuse with the elements gaining 30% effect bonus to what ever spell type you are infused with. Cannot use spells from a different element. Water covers the healing nature spells and earth covers the damage nature spells.
Paladin
66: Signum Crusis: The holy grip of the light drags your target back to you from up to 40 yards away and with talents leaves them stunned afterwards. In addition it deals 800 damage.
70 Quest flying mount: The Light
Heals a 20 yard radius around you for 4000 hp and deals 3500 damage to all enemies in the light. No mana cost, 2 hour cool down.
Priest
64: Raging Soul
Puts targets soul in a rampage, target becomes engulf in a white burning flame that heals for 400 ever second and deals 400 dmg a second to all enemies around him while engulfed. Lasts 20 seconds.
66: Torrent of the Shadows: Creates a large dark tornado that consistantly pelts and area with mind spells. Each mind blasts takes mana equal to half of your highest mind blast skill. Lasts 10 seconds. Each second a wave of mind blast strikes. 30 minute cool down.
Warrior
68: Thunderous Bellow: Stuns all enemies around you for 5 seconds in a 10 yard radius. Stuns up to 10 seconds with talents.
70 Flying quest: Guardian
Becomes immune to all spells with a large boost to attack power and crit.
Warlock
64: Shadow Bolt Volley: Unleashes a volley of shadow bolts hitting all targets with in a 20 yard radius, each shadow bolt is only 75% as strong as your current highest rank shadow bolt. 20 second cool down.
68: Ignite Mana: target is mana burned for 400 every second for 8 seconds.