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 Sujet du message: Patch notes 1.9.3
MessagePublié: Mar Fév 07, 2006 10:10 pm 
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World of Warcraft Client Patch 1.9.3 (2006-02-07)

Love is in the Air!

Are you looking for love? All of Azeroth soon will be! As winter draws to a close the races are starting to seek that special someone. Be on the lookout for amorous individuals! Put on that special perfume or cologne, express your love, and receive gifts in return! Prepare yourself... love will soon be in the air!

Mac



Added native support for Intel-powered Macs such as the iMac (Core Duo) and MacBook Pro. World of Warcraft is now a Universal Application. Be advised that the minimum supported MacOS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older revisions of MacOS X.


Battlegrounds



The default graveyards in Alterac Valley for each side were moved further up the tunnels away from the battlegroud exit. This should prevent accidentally leaving the battleground.


Paladin



Eye for an Eye - This talent will now still do damage when the paladin is stunned. In addition, if the critical hit kills the paladin, damage will still be dealt to the spellcaster.

Greater Blessing of Sanctuary - Paladins with Righteous Fury will now generate extra threat correctly when this Blessing procs.


Rogue



Deadly Poison V - The charges were inadvertently not increased with the new rank of the ability. Increased from 105 to 120 charges.

Slice and Dice - This ability should no longer miss.


Warrior



Shield Block - This aura will now correctly be removed when the charges are all consumed. However, it is still possible when fighting multiple opponents to get extra blocks due to technical restrictions.


Items



Arcanist Gloves were not receiving the intended spell damage bonus; this has been corrected.

The Stamina and Intellect on Kezan's Unstoppable Taint were inadvertently flipped; this has been corrected.

The Enigma's Answer and Stormcaller's Wrath effects now have tooltips.

The mana regeneration effect from food no longer causes threat.

Quicksand Waders are now Bind on Pickup.

The Slime-coated Leggings now have their proper nature resistance.

Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana Regeneration bracer enchant no longer generate threat for the wearer, and should also provide the increased mana regeneration on normal ticks instead of every 5 seconds.

The Ancient Hakkari Manslayer has the proper icon again.


Professions



The Engineering schematic for the Tranquil Mechanical Yeti now requires a Cured Rugged Hide rather than Ice Thistle E'ko so that both Horde and Alliance Engineers can make the recipe.

Stormshroud Gloves are now Bind on Equip.


Quests & Reputation



Grammar fixed for gossip associated with the quest "Trial of the Sea Lion" in Moonglade.

Fixed a bug with the quest "Glyphed Oaken Branch" that was having the quest become available sooner than it should have.

The reputation modifier of Squire Leoren Mal'derath has been reduced.

Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have been increased.

Winterfall Spirit Beads and Deadwood Headdress Feathers now stack in quantities of 250.


Raid & Dungeons



Various bugs have been rectified in the Ahn'Qiraj dungeons.

Molten Core



It should now be very difficult to remain out of combat while fighting the bosses in Molten Core.



Zul'Gurub



A small number of spawns have been removed from Zul'Gurub to allow for a slightly faster clearing time.

Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.

Slightly reduced the melee damage of High Priestess Mar'li.

The vengance effect gained by the death of the raptor Ohgan during the Bloodlord Mandokir fight has been increased in power.

Reduced the overall damage of High Priest Thekal.

Slowed the rate at which the panthers spawn during the High Priestess Arlokk fight.

Hakkar:



Melee damage reduced.

Cause Insanity should now correctly target Hakkar's current target, rather than closest.

Cause Insanity will no longer remove all threat gained.

Reduced the damage dealt by Poisonous Blood Siphon.

Increased cooldown on Blood Siphon.

Gained an Enrage ability after 10 minutes in combat.

No longer has the Slow ability.

Corrupted Blood now deals direct damage with a following damage over time effect and no longer spreads to others in the raid.

Fixed a bug that was causing Corrupted Blood to target the current target rather than the intended random target.



Increased duration of Poisonous Cloud emitted by Sons of Hakkar.

Shades of Jin'do are now considered Undead.



Slightly increased the movement of Lethon's Spirit Shades.

Reduced the duration of Lethon's Draw Spirit from 7 seconds to 5 seconds.

Fixed a bug that would cause Lethon's Draw Spirit to spawn two spirits per person instead of one.

King Gordok can no longer be seperated from Cho'Rush the Observer in Dire Maul.


World Environment



Royal Dreadguards, Undercity Guardians, and Ironforge Guards will now detect enemy players at the same distance as the other cities' guards.

Fixed a bug that would cause you to dismount in certain areas within the Undercity.

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 Sujet du message:
MessagePublié: Mer Fév 08, 2006 3:22 am 
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"In addition, if the critical hit kills the paladin, damage will still be dealt to the spellcaster."

Les paladins vont pouvoir mourir heureux !


Sinon, "Cause Insanity should now correctly target Hakkar's current target, rather than closest. " Hakkar va mc le tank ? :o


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MessagePublié: Jeu Fév 09, 2006 2:04 pm 
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Précisions supplémentaires!

Below are a few changes implemented in 1.9.3 that unfortunately, did not make the patch notes.

# Nefarian's reset should now consistently be 15 minutes regardless of what phase your raid may have wiped out on.
# The High Priests, High Priestesses, and Jin'do the Hexxer will now drop their epic items more often. Some of the rarest items from Zul'Gurub such as the Warblade of the Hakkari and Zulian Swift Tiger can now also be found a bit more frequently.
# Zul'Gurub coin and bijou drops were increased
# The stats on the Tier 1 Mage and Warlock sets (Arcanist and Felheart) have been changed.
# You now have to be out of combat to open a chest.

Update: According to QA and internal tests, the stranglethorn arena chest was not flagged with the "not in combat flag", so it should be fine. If your experiences prove otherwise, please post in the Bug Reporting forum, so we can attempt to reproduce the report.

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