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 Sujet du message: La 1.12 pour demain 25 âout 2006 !
MessagePublié: Mar Août 22, 2006 1:04 pm 
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D'aprés ce petit message sur les forums US : Ici

Bravo les rogues ! \o/

sKanda*

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Dernière édition par skanda le Jeu Août 24, 2006 12:19 am, édité 1 fois au total.

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MessagePublié: Mar Août 22, 2006 1:07 pm 
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"You've encoutered an ... ERROR!!!"

En effet, ca sent le patch :D

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MessagePublié: Mar Août 22, 2006 1:13 pm 
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"designed as intended"

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MessagePublié: Mar Août 22, 2006 1:16 pm 
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Thetra a écrit:
"designed as intended"


Indeed.

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MessagePublié: Mar Août 22, 2006 1:21 pm 

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1.12 c le patch pvp c ca?


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MessagePublié: Mar Août 22, 2006 1:22 pm 
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Review rogue + BG inter server et zone de PvP sauvage avec objectif.

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MessagePublié: Mar Août 22, 2006 1:33 pm 
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AnTiX a écrit:
Review rogue + BG inter server et zone de PvP sauvage avec objectif.


Un jeu totalement nouvO o/

Le jeu des 4 tours, à part du ganking et un buff moisi ?

Dune et l'épice à Silithus, je ne sais pas ce que ça change.

Pvp interserveur avec groupage obligatoire en bg, c'est vraiment chouette.

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MessagePublié: Mar Août 22, 2006 1:37 pm 
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* Enchantement +30 aux dégâts des sorts : Correction d'un bug qui empêchait l'enchantement d'accorder le bonus aux sorts de soins.

Aussi ça.


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MessagePublié: Mar Août 22, 2006 1:46 pm 

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on va enfin pouvoir faire des vrais bg contre des vraies teams et sans 30min d'attente car les sous merdes de la horde ca devenait limite lourd


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MessagePublié: Mar Août 22, 2006 1:50 pm 

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ben a part les bgs interserveurs jvois rien de bien dans ce patch :[

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MessagePublié: Mar Août 22, 2006 2:00 pm 
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Koin a écrit:
ben a part les bgs interserveurs jvois rien de bien dans ce patch :[

Le patch fait 16 mo c'est pas pour rien !


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MessagePublié: Mar Août 22, 2006 2:03 pm 
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Krudil a écrit:
Koin a écrit:
ben a part les bgs interserveurs jvois rien de bien dans ce patch :[

Le patch fait 16 mo c'est pas pour rien !


OMG ph47 P47ch !§!§!!!§

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MessagePublié: Mar Août 22, 2006 2:22 pm 
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Koin a écrit:
ben a part les bgs interserveurs jvois rien de bien dans ce patch :[


et ca:

- Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.

Si ca c'est pas de la solution anti gank by blizzard ?! \o/

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MessagePublié: Mar Août 22, 2006 2:26 pm 
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World of Warcraft Client Patch 1.12.0
Drums of War
Cross-Realm Battlegrounds
For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!
World PvP
The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field!
General
Threat Reduction Effects
This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
Haste and Slow effects
Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish.
The deserter debuff will now continue to expire even while you are offline.
Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.
Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will no longer persist through zoning or logging out due to technical issues. This feature is anticipated to be activated once more with the expansion.
Druids
Barkskin: The tooltip has been changed to 25% due to the haste effect change.
Cat Form: This form now has an innate threat reduction component.
Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power.
Furor: This talent now works correctly with Cat Form again.
Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form.
Rip: Lesser potency Rips will no longer overwrite greater potency ones.
Fixed a bug where the incorrect sound was being played by the Claw attack.
Hunters
Spirit Bond: This ability will now be correctly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally.
Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target.
Growl now correctly initiates combat when used by a pet in passive mode.
The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp.
If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned:
Son of Hakkar - Red
Frenzied Bloodseeker Bat - Brown
Deep Stinger - Red
Dark Screecher - Gray
Cave Creeper - Brown
Bloodaxe Worg - Black
Scarshield Worg -Brown
Mages
Arcane Missiles: It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.
Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing.
Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
Ignite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Impact: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Frostbite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Polymorph: This spell will now be removed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring.
Evocation will no longer be usable while silenced.
Reduced the number of messages that appear in the combat log when using Combustion.
Winter's Chill: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Paladins
Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.
Priests
Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.
Rogues
Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced.
Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
Fixed a bug where the Slice and Dice ability wasn't playing an animation.
Lethargy Root has been removed from poison vendors and is now a gray item.
Reduced the number of messages in the combat log when using the Vanish ability.
Fixed a bug that made Combo Points disappear from your target when using Vanish.
Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power.
Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power.
Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
Rupture: Rupture now increases in potency with greater attack power.
Sap: Enemy rogues will now always lose stealth when you Sap them.
Shaman
Reincarnation should now display the cooldown timer when used.
Chain Heal - After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell.
Warlocks
Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%.
Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect
[u]Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%.
[u]Health Funnel: This spell will now work correctly on low-level enslaved demons.
Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.
Siphon Life will now properly gain a benefit from Shadow Mastery.
A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.
Aftermath: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Improved Shadowbolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.
Warriors
Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced sligh

http://forums-fr.wow-europe.com/thread. ... post576522

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sKanda Mage 90 - Kael'Thas Eu Alliance.


Dernière édition par skanda le Mar Août 22, 2006 2:44 pm, édité 1 fois au total.

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MessagePublié: Mar Août 22, 2006 2:39 pm 
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Sinon, rapidement; apres avoir vu que certains boss d'instance bas level deviennent easy (ZF par exemple :(). du cote d'AQ40, quelques notifications:

It should no longer be possible for Emperor Vek'lor and Vek'nilash to Unbalancing Strike or Arcane Burst immediately after a teleport.


Pour Jing, maintenant qu'il a son baton (dommage :p):
+30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells.

et pour les adultes:

- V key functionality has been improved in several ways.
V key now shows summoned monsters (such as the gargoyles in Stratholme.)
V key now shows both monsters and player enemies.
V now shows enemies only (no longer shows friendly targets.)
Shift-V now shows friendly targets only, not enemies (with a new bindable hotkey.)
Control-V shows both friendly targets and enemy targets (with a new bindable hotkey.)



Quelques commandes ont l'air bien sympa aussi, plus d'infos pour les gens au bureau:
http://www.lensbox.za.net/wow/patch/Patch.txt

Et un dernier pour les rogues: Neutral guards are now able to see through the rogue Vanish ability.

_________________
"This could be the first epic, might as well be the last:
Many more will have to random,
Many more will have to whine - don't ask me why.
There's a natural drama blowing through the air"


Guupta - Africa Leader Lapin


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