Bon je sais j'ai quelques jours de retard mais NS 3.2 RELEASED §§§
OMG GOGO
Citer:
NS v3.2 changelog
March 1st, 2007
New Features
    * Bind-able alien movement abilities (blink, leap, charge)
          o Movement abilities can be bound directly using +movement.
          o Movement abilities can still be selected as a "weapon" and fired (no change).
          o Movement abilities can be used in the readyroom but play at a much lower volume.
          o Set "r" to default +movement in the keyboard bindings.
          o Changed description for "Reload" to "Reload/alien movement" in the keyboard bindings. 
    * Added teleport feature to hives
          o Players may now use an active hive to be teleported to the next hive with an 0.8 second cool-down per player.
          o If a player uses a growing hive, it triggers 'The Enemy Approaches' Alert and makes it available for both hive and movement chamber teleportation.
          o Gorge spit can also be used to trigger 'The Enemy Approaches' on a growing hive.
          o Normal friendly fire no longer makes a hive available for teleportation.
          o Hive teleport order is determined by the top-to-bottom order shown on the alien HUD.
          o If a player can't reach a hive to use it, standing directly under the hive while pressing use will also work. 
    * "Ghost" placement model for marine structures
          o When a marine structure is first placed by the commander, it will be a ghost structure.
          o A ghost structure is partially transparent (but still solid) and will be immediately recycled for 80% of the resource cost if touched by an alien player.
          o A ghost structure can be attacked and damaged without triggering an immediate recycle.
          o The commander can choose to recycle a ghost structure in the same manner as an unbuilt structure.
          o When a marine player starts to build a ghost structure, it will turn into a normal unbuilt structure. 
    * NS on HLTV
          o NS now sends minimap updates to a connected HLTV server.
          o NS now sends particle system templates to a connected HLTV server.  Spores, Welder sparks etc. should display when spectating via HLTV.
          o NS now sends hive information to HLTV.
          o Every 30 seconds, the HLTV server rebuilds the information so recently connected players get the data too.
          o Various bug-fixes to improve the HLTV experience ( detailed later in the changelog ). 
Trop bien on va pouvoir matter des matchs sur le HLTV §§
ça se dl ici: 
http://www.unknownworlds.com/ns/
Et sinon NS 2 ça avance la preuve ils ont fait un dessin !
 
Bref que du lourd je sens que Burning Crusade ne tiendra pas longtemps face à toutes ces innovations.